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Question by raluca1s · May 25, 2019 at 04:35 PM · healthbar

Health bar sync with the health code script

I create an UI image with the health bar and a script for it, but when my player is attacked, the image of the health bar don't change, just in the inspector the health shows the damage change. How can I make the UI image health bar to change when player is attacked? Do I need to change something in the script? using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;

 public class HealthBar : MonoBehaviour
 {
     public static HealthBar singleton;
     public Image currentHealthbar;
     public Text ratioText;
 
     public float currentHealth;
     public float maxHealth = 100f;
     public bool isDead = false;
     public bool isGameOver = false;
     public GameObject gameOverText;
 
 
     private void Awake()
     {
         singleton = this;
     }
 
     // Start is called before the first frame update
     private void Start()
     {
         currentHealth = maxHealth;
         UpdateHealthbar();
     }
 
     // Update is called once per frame
     private void UpdateHealthbar()
     {
         float ratio = currentHealth/ maxHealth;
         currentHealthbar.rectTransform.localScale = new Vector3(ratio, 1, 1);
         ratioText.text = (ratio * 100).ToString("0") + '%' ;
     }
 
     void Update()
     {
         if(currentHealth < 0)
         {
             currentHealth = 0;
         }
     }
 
     public void DamagePlayer(float damage)
     {
         if(currentHealth > 0)
         {
             currentHealth -= damage;
         }
         else
         {
             Dead();
 
             if (isGameOver && Input.GetMouseButtonDown(0))
             {
                 SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
 
             }
         }
 
         UpdateHealthbar();
     }
 
     void Dead()
     {
         currentHealth = 0;
         isDead = true;
         Debug.Log("Player is dead");
 
         gameOverText.SetActive(true);
         isGameOver = true;
     }
 }
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Best Answer

Answer by Kim-Nobre · May 25, 2019 at 05:14 PM

You need to change the image's "Fill Amount" not the scale. Make sure that your health bar image's "Image Type" is set to "Filled" and the fill method is set to "Horizontal", like this: alt text

And replace this line:

 currentHealthbar.rectTransform.localScale = new Vector3(ratio, 1, 1);

With this:

 currentHealthbar.fillAmount = ratio;

imagetype.png (14.4 kB)
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