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Question by georgemigde · May 30, 2019 at 03:19 PM · 2dspritespriterenderer

My gameObject is invisible

Hello,

I wrote a script for moving a 2D Platform:

 public class PlatformMove : MonoBehaviour
 {
     private Vector3 posA;
 
     private Vector3 posB;
 
     private Vector3 nexPos;
     [SerializeField]
     private float speed;
     [SerializeField]
     private Transform childTransform;
     [SerializeField]
     private Transform transformB;
 
     // Start is called before the first frame update
     void Start()
     {
         posA = childTransform.localPosition;
         posB = transformB.localPosition;
         nexPos = posB;
     }
 
     // Update is called once per frame
     void Update()
     {
         Move(); 
     }
 
     private void Move()
     {
         childTransform.localPosition = Vector3.MoveTowards(childTransform.localPosition, nexPos, speed * Time.deltaTime);
 
         if(Vector3.Distance(childTransform.localPosition, nexPos) <= 0.1)
         {
             ChangeDestination();
         }
     }
 
     private void ChangeDestination()
     {
         nexPos = nexPos != posA ? posA : posB;
     }
 }

The problem is that I can't see my gameObject with the sprite attached to it. It's visible in the scene viewer but in the actual game window, it's gone.

Thank you for your help

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