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Question by AFTbg · Jun 01, 2019 at 10:40 PM · uiperformance optimizationbatchingtext mesh

How to decrease batches for Text Mesh Pro(UI) when there are images?

Hey, This is regarding UI usage of TMPro. I stumbled upon a performance issue when using Text Mesh Pro and its functionality to add images inside. I am using it for floating text for a clicker game where I need to spawn a lot of texts and I want to have an image inside. I have noticed that for each text you have in the scene with an image inside it creates a submesh with 2 materials that add 2 new batches to the scene, which quickly becomes an issue.

From my understanding this is due to TMPro creating a new material for each text and it doesn't batch them. Is there way to improve on this?

Note: Dynamic batching is active and I have made the test in editor mode.

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