• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by josbher15 · Jun 05, 2019 at 05:29 AM · errorspritesflip

sprite always flip to left,Sprite always flip to left

I am learning to make 2D platform games and I am using the scripts of the Video Recorded Session: Character Controller of the 2D platform game and whenever I stop moving my character, the sprite is flipped to the left regardless if it was not the last dirrecion that I take, i cant see the problem. here the code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerPlatformerController : PhysicsObject {

 public float maxSpeed = 7;
 public float jumpTakeOffSpeed = 7;

 private SpriteRenderer spriteRenderer;
 private Animator animator;

 // Use this for initialization
 void Awake () 
 {
     spriteRenderer = GetComponent<SpriteRenderer> (); 
     animator = GetComponent<Animator> ();
 }

 protected override void ComputeVelocity()
 {
     Vector2 move = Vector2.zero;

     move.x = Input.GetAxis ("Horizontal");

     if (Input.GetButtonDown ("Jump") && grounded) {
         velocity.y = jumpTakeOffSpeed;
     } else if (Input.GetButtonUp ("Jump")) 
     {
         if (velocity.y > 0) {
             velocity.y = velocity.y * 0.5f;
         }
     }

     bool flipSprite = (spriteRenderer.flipX ? (move.x > 0.01f) : (move.x < 0.01f));
     if (flipSprite) 
     {
         spriteRenderer.flipX = !spriteRenderer.flipX;
     }

     animator.SetBool ("grounded", grounded);
     animator.SetFloat ("velocityX", Mathf.Abs (velocity.x) / maxSpeed);

     targetVelocity = move * maxSpeed;
 }

},

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by SirPaddow · Jun 05, 2019 at 06:34 AM

The problem is that you check if you need to flip even when your character is not moving. What about checking if it is moving first?

 if (move.x != 0)
 {   
      bool flipSprite = (spriteRenderer.flipX ? (move.x > 0.01f) : (move.x < 0.01f));
      if (flipSprite) 
      {
          spriteRenderer.flipX = !spriteRenderer.flipX;
      }
 }

or better (I think your ternary of bools is very hard to read):

 if (move.x < 0)
 {
     spriteRenderer.flipX = true;
 }    
 else if (move.x > 0)
 {
     spriteRenderer.flipX = false;
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

142 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Making a 2D Game, Flipping Textures ERROR 1 Answer

how to flip the camera? 1 Answer

Could someone please help with making an enemy sprite flip when going the other way? 1 Answer

Trying to make a sprite flip based on walking direction as well as camera position 0 Answers

Editor Window - GUI Error You are pushing more GUIClips than you are popping. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges