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Question by EternalClickbait · Jun 05, 2019 at 11:23 AM · lightinglightshadowspipeline

How would I access a HDRP asset via script (to modify shadow data)?

I've been looking through all the classes and structs in UnityEngine.Experimental.Rendering.HDPipeline as well as the HDRP docs, but I can't find a solution anywhere. How would I change the resolution of my shadows as well as other things like hard/soft shadows etc. Or am I completely wrong and I should be looking at lights instead?

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Answer by Seith · Jul 22, 2020 at 11:57 AM

@EternalClickbait Hi, you probably found the solution by now, but just in case anyone else needs this: if you want to access fields that are specific to HDRP on a light you need to go through the HDAdditionalLightData component.

So if you want to change the shadow dimmer field, you need to do:

 myLight.GetComponent<HDAdditionalLightData>().shadowDimmer = 100f;

Hope this helps!

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