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This question was closed Jun 06, 2019 at 10:29 AM by tormentoarmagedoom for the following reason:

The question is answered, right answer was accepted

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Question by F1R3HAWK · Jun 06, 2019 at 09:43 AM · 2dtransformscale

Position bug on changing scale

I downloaded a simple 2d character asset from the assets store And this prefab consists of different parts with different Z position alt text

However, when I enter to play mode, everything is fine, until I actually change its scale (programmatically): the z position of every object becomes the same: alt text

Here is my script:

 if(Input.GetKey(KeyCode.D)){
             this.transform.localScale = new Vector2(-1, transform.localScale.y);

снимок-экрана-2019-06-06-в-135829.png (72.1 kB)
снимок-экрана-2019-06-06-в-140133.png (29.4 kB)
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Answer by troien · Jun 06, 2019 at 09:50 AM

I think your problem is that you are setting your scale.z to 0 in that line of code. Meaning that your position z (of childs of that object) is multiplied by 0, with 0 as a result ;)


transform.localScale is a Vector3. You are giving it a Vector2. A Vector2 is implicitly converted to a Vector3. But as stated in the docs, the z component defaults to 0.


So to fix you problem, I think you want to do this instead:

 this.transform.localScale = new Vector3(-1, transform.localScale.y, 1);

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avatar image F1R3HAWK · Jun 06, 2019 at 10:28 AM 1
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Thank you. It works

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