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Question by SpiritWeaver127 · Jun 06, 2019 at 09:52 AM · terraintexturelighting bugemissionhalolens-flare

So many problems with Pipeline render. How can I fix them?

So I've recently upgraded to Pipeline on Unity 2018 and I had a problem that I could only use one directional light for lighting my scene up and other lights didn't emit lights not shadows even after switching shadows to baked.. so I updated unity to 2019 and this was fixed but I found myself having troubles with other things like lens flare and halos stopped working and emission materials doesn't emit lights even after changing to static for all affected meshes and the one that has the emission material and the terrain is just black and white like it's all metalic with custom materials and with texture painter it feels like the textire is flat and the normal map does nothing. Is it me installing it or setting it up wrong? noting that I've set up all of the above working in a normal 3D project.

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