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Question by Bax533 · Jun 12, 2019 at 07:18 PM · collisionrigidbodycollidercollidersragdoll

Ragdoll with multiple colliders

I have a game when my character is jumping on skis. I have parent gameobject for his x rotation with rigidbody attached to it, that im using to move whole character. Under that i have object with actual character mesh and armature and ragdoll on it. I also want to have 2 colliders, 1 for skis to keep the character on the ground, 2nd for body to check if he has crashed. But here is the thing. When i attach 2 colliders whole character is going nuts and rotating in random directions very fast from the start, but when I have only one collider everything seems to be fine. I think i really need to have 2 colliders to achieve my goal, what can i do to fix it?

  1. It happens even when i don't do anything with player using code.

  2. When one of the colliders is disabled or set to isTrigger it's working properly.

  3. Also when i remove the rigidbody from parent object everything is fine

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