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Question by unity_20hy8tc1LSZG4Q · Jun 13, 2019 at 08:25 PM · rotationrotate objectscalingaugmented realityrotation axis

GameObject is not rotating/scaling the way I expect it to [Hololens]

I've tried using the MixedRealityToolKit "Two Hand Manipulatable" as well as the "Hand Draggable" and "Bounding Box Rig" scripts on my GameObject, but it's not behaving the way it should. For example, when I select the corners of the bounding box and motion to expand the object, the object instead moves towards me. The bounding box stays the same size. Also, when I select one of the spheres on the edges of the bounding box to rotate the object about that axis, it just moves along the axis. It's almost as if the center of rotation of the GameObject is not actually the center of the Object, but some other point way off in the distance.

Does anyone have any experience with this problem or have an idea of what to do?

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