Hello everyone. I have had a problem for a few months and I think I have hit the end of the road, so if you can help or you know anyone who can, I would appreciate it.
Here’s my problem. I have been trying to make procedurally generated 3D floating islands for a while now. I have tried a tactic were I generate a plane of vertices with a low amplification of Perlin Noise (this represents the top’s of the islands), and another plane of vertices with a high amplification of Perlin noise (this represents the bottom’s of the islands).
This work out well without the mesh and I added Unity Gizmo Spheres to help visualize the mesh. The end product looks like this.
and
Now all I had to do was fill in the mesh. Thats the problem. If have know idea how to do it. I know how to generate grids of mesh and basic shapes but nothing like this. Please help. I have know idea what I am doing.
Thank You