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Question by puckloe · Jun 16, 2019 at 07:38 AM · movementmouse

Move object with mouse

I don't see why my code won't work

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class movepice : MonoBehaviour
 {
     private bool selected;
     // Start is called before the first frame update
     void Start()
     {
 
     }

 
     void OnMouseOver()
     {
         if(Input.GetMouseButtonDown(0))
         {
             selected = true;
         }
             
     }
 
     // Update is called once per frame
     void Update()
     {
         if(selected == true)
         {
             Vector2 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
             transform.position = new Vector2(cursorPos.x, cursorPos.y);
         }
         if(Input.GetMouseButtonUp(0))
         {
             selected = false;
         }
     }
 }


please help

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Answer by yomanz453141 · Jun 16, 2019 at 08:01 AM

You're calling for two contradictory if statements in the update function at the same time. One requires "selected" to be true whereas right at that moment, the other makes "selected" false. Simply remove the second if statement and within the first one add in your line selected = false; @puckloe

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avatar image puckloe · Jun 16, 2019 at 06:35 PM 0
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Do you mean like this because it is still not working.

 if(selected == true)
         {
             Vector2 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
             transform.position = new Vector2(cursorPos.x, cursorPos.y);
             selected = false;
     }

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