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Question by Taranjyot · Jun 26, 2019 at 12:32 AM · unity 2dbuild-errorandroid build

Cannot build and run with 2d Animation preview package on Android with Unity 1019.1.8

I have created a new project which is

build perfectly but when I am adding 2D Animation package( tried all versions) I cannot build the project anymore. I am getting this error and I have been trying to fix this issue for 3 days but didn't find any solution. Using Unity 2019.1.8f I am new to fairly new to unity any help would be grateful.

Error Log:

 System.Exception: F:\Projects\Unity Projects Finished\New Unity Project (1)\Library\PackageCache\com.unity.burst@1.0.0-preview.6\.Runtime\bcl.exe did not run properly!
 
   at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0011f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:130 
 
   at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00063] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73 
 
   at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) [0x006e5] in F:\Projects\Unity Projects Finished\New Unity Project (1)\Library\PackageCache\com.unity.burst@1.0.0-preview.6\Editor\BurstAotCompiler.cs:358 
 UnityEngine.Debug:LogError(Object)
 Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at Library/PackageCache/com.unity.burst@1.0.0-preview.6/Editor/BurstAotCompiler.cs:362)
 UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

 Error building Player: 3 errors
 Build completed with a result of 'Failed'
 UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()


 UnityEditor.BuildPlayerWindow+BuildMethodException: 6 errors
 
   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194 
 
   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97 
 UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()





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