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Question by Sazails · Jun 26, 2019 at 10:30 AM · jumpforcecharacter controller

How to make character controller jump?

Hello, how can I make controller jump up outside update function as I need to call it from another script. I have tried doing this, but it doesn't seem to work at all. Thank you.

 public void Move(Vector3 move)
 {
     _moveDir = new Vector3(move.x, 0, move.z);
     _moveDir = transform.TransformDirection(_moveDir);
     _moveDir *= _moveSpeed;

     _moveDir.y -= _gravity * Time.deltaTime;
     _controller.Move(_moveDir * Time.deltaTime);
 }

 public void Jump()
 {
     if (_controller.isGrounded)
         _moveDir.y = _jumpForce;
 }

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Answer by Hellium · Jun 26, 2019 at 10:32 AM

In your Move function, you are resetting the value of moveDir.y to 0. Try this way:

 public void Move(Vector3 move)
  {
      _moveDir.x = move.x;
      _moveDir.z = move.z;
      _moveDir = transform.TransformDirection(_moveDir);
      _moveDir *= _moveSpeed;
      _moveDir.y -= _gravity * Time.deltaTime;
      _controller.Move(_moveDir * Time.deltaTime);
  }
  public void Jump()
  {
      if (_controller.isGrounded)
          _moveDir.y = _jumpForce;
  }
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avatar image Sazails · Jun 26, 2019 at 10:45 AM 0
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Doesn't work.

$$anonymous$$y player on start sinks slowly down for a second and just goes bellow the floor and I get on the player y pos an error about floating-point precision error.

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