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Question by Nimzo93 · Jun 26, 2019 at 08:20 PM · unity 5mayauvriggingmaya pipeline

Maya Rigging: how to get all of the meshes (eyes, mouth, tongue, body+head) to have one UV for export/texturing?

I have a fully rigged character which I want to export to Unity, but the eyes, mouth meshes, and tongue are separate from the body/head. How do I make it such that all of the meshes can be textured from a single UV?

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