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This question was closed Jul 10, 2019 at 04:11 PM by ccgnomeslimited.
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Question by ccgnomeslimited · Jun 30, 2019 at 06:50 PM · loadingmemoryload scenememory managementmemory usage

Why does my RAM usage keep increasing?

I created a blank project with a button that reloads the same scene. After quite a few clicks on the reload button the RAM usage steadily increases, and t$$anonymous$$s is a fairly blank scene!


I am using Unity 2019.1.7f also have tried it on 2019.1.1f



Before: https://drive.google.com/open?id=1s6tDrzaZl1Mw9qV6C3yPnaQN1AQj_Dat


After: https://drive.google.com/open?id=1K1SjA6DuCm02JUsKUHJjlTUFUt0Z-IFD


Load Script: https://drive.google.com/open?id=1Nx7QRqbGtWfm-6-4hDydfiorJiiaVD-2



T$$anonymous$$s is killing my main project right now and I'm not sure how to free up the usage without restarting unity.

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Answer by cdauphin · Jul 01, 2019 at 02:42 PM

Hello,

Did you tried to unload scenes before loading a new one ?

Somet$$anonymous$$ng like

 SceneManager.UnloadSceneAsync(SceneManager.GetActiveScene());
 SceneManager.LoadScene(scene);

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