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Question by GambitAnimating · Jul 04, 2019 at 07:14 AM · androidiosrenderingcrashapple

Why does my application crash at start IOS and Android using LWRP

Hi, before I updated to unity 2018.1.8f1 my project would work fine, and not crash at all but after doing so it now crashes on startup. Here's the log from an android device: https://pastebin.com/nvAVA2P9

Any help is greatly appreciated, thanks!

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Answer by GambitAnimating · Jul 04, 2019 at 07:29 AM

Welp figured out that it seems it crashes because srp batcher at first, disabled that and now no crash. Now I can launch application and it plays technically, no crash but doesnt show anything at all. Heres the log now: https://pastebin.com/gX7br0Pa

Works fine on windows but odd that it does this for android and ios. If anyone knows anything, let me know ^^ Thanks

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Answer by WalkerStudio · Jul 04, 2019 at 07:58 AM

The android system need support the opengl3.0 es.do you the android device is newest on market?

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avatar image GambitAnimating · Jul 04, 2019 at 03:39 PM 0
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It's an emulator so not sure but I know that my it worked on my iphone before, and now after updating from 2019.1.0f2 to 2019.1.8f1 it just shows a blank screen on my iphone too. I might have to delete all lwrp stuff and reimport.

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