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Question by vkishan96 · Jul 05, 2019 at 11:52 AM · camerascript.vrswitchingmultiple cameras

iam trying toswitch between camares using keyboard keys using setactive function. but once the camera is inactive it is not active again

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class appear1 : MonoBehaviour { // Start is called before the first frame update void Start() { Update(); }

 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown("2"))
     {
         disappear();
     }

     if (Input.GetKeyDown("1"))
     {
         Appear();
     }



 }

 void Appear()
 {
     gameObject.SetActive(true);

 }

 void disappear()
 {
     gameObject.SetActive(false);

 }

}

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Answer by yasssrenaeXD · Jul 26, 2019 at 07:10 PM

There is no need to call Update on Start since Update is called every frame. Try doing this.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class appear1 : MonoBehaviour {

public Camera cam;

// Start is called before the first frame update void Start() { cam.enabled=true; //assuming that camera is active on scene load }

// Update is called once per frame void Update() { if (Input.GetKeyDown("2")) { disappear(); } if (Input.GetKeyDown("1")) { Appear(); } } void Appear() { cam.enabled=true; } void disappear() { cam.enabled=false; } }

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