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This question was closed Jul 10, 2019 at 02:01 PM by azttecka2 for the following reason:

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Question by azttecka2 · Jul 08, 2019 at 06:18 AM · programmingphisics

Formula to calculate a position to fire at a target in a 3d space?,Formula to calculate a position to fire at a moving target in 3d?

i'v seen the post of the 2d formula, but i cant make it to work in a 3d space, any suggestions or solutions? ,i've seen the post for a 2d formula, but i dont really know what or how to modify it in order to work in a 3d space, any sugestions or solutions?

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avatar image metalted · Jul 08, 2019 at 07:07 AM 0
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You need to provide more information about what you are trying to achieve. You want to calculate a position to fire at another position. How do you decide where this position is, where is the target? What is the 2D formula you found?

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Answer by Bunny83 · Jul 08, 2019 at 07:51 AM

https://answers.unity.com/questions/126766/how-to-calculate-the-point-of-intercept-in-3d-spac.html


I don't find any 2d formula. I only find 3d implementations which btw can be used for 2d as well.

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