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Question by Tofuun · Jul 08, 2019 at 08:37 AM · effectsgraphvisual-effectsvisualdouble-sided

Double sided Mesh for Visual Effects graph

Hello everyone! I am trying to ac$$anonymous$$eve a falling leafs effect with the visual effect graph. For t$$anonymous$$s I have a slightly curved plane w$$anonymous$$ch I want to use for the Mesh Output. But I am struggeling with declaring that the corresponding texture should be applied on both sides of the mesh.

Where can I tell the Visual Effect Graph that I want a double sided-shader for the Mesh in the Mesh Outpot Node? I there any other workaroud for t$$anonymous$$s?

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avatar image misher · Jul 08, 2019 at 09:08 AM 0
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Answer by pcreation · Aug 27, 2020 at 01:12 PM

If you select the ‘Output Particle Lit Mesh’ node, in the Inspector you will see a check box for ‘Double Sided’. However t$$anonymous$$s does not seem to be working in Unity 2019.4.5f1. Anyone know why t$$anonymous$$s might be? For the moment I am just having to duplicate the faces and flip the normals but I would rather not do t$$anonymous$$s.

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avatar image Llama_w_2Ls · Aug 27, 2020 at 02:12 PM 0
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avatar image pcreation Llama_w_2Ls · Aug 27, 2020 at 06:27 PM 0
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avatar image pcreation pcreation · Aug 28, 2020 at 10:32 AM 2
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Answer by DangerDano · 6 days ago

In your VFX Graph, click on your output context (mines is a Output Particle Mesh). After clicking on the context, your inspector with change to inspect the contect. Find the 'Cull Mode' drop down and turn it to OFF.

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