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Question by Yukizatsu · May 02, 2010 at 03:27 AM · physicsragdoll

human character with ragdoll hair

is it possible to make a character with his hair forms a ragdoll in unity? then how? i don't seems any example or video that show this thing..

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avatar image qJake · May 02, 2010 at 05:11 AM 0
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Typically you would just add bones to the hair in your model to make it susceptible to physics and that sort of thing, though this isn't something that would be done in Unity, it's something that should be done in your 3D modeling program. And thus, this is not a Unity question.

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Answer by TomPendergrass · Mar 30, 2013 at 08:50 PM

I know this is way late, but a possible solution for you is to instead use the skinned cloth renderer: http://docs.unity3d.com/Documentation/Components/class-SkinnedCloth.html

It won't interact with the environment, but it will give you flowing beautiful hair on your characters :)

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Answer by spinaljack · May 02, 2010 at 09:52 AM

Like SpikeX says, rigging should be done in the modelling software, once you've done that you add rigid bodies and joints to the bones of the hair model much like regular rag dolls. If you were using a non-physics simulated main character model but with ragdoll hair you simply set the body to kinematic and put a fixed joint on it to make the hair stay on the character but still be able to rag doll.

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