Hello everyone.
I would love to know, is there a way to emit particles out of a dynamic text object?
As in, take a Text/TextMeshPro and emit particles from the letters.
Thank you everyone.
Hello everyone.
I would love to know, is there a way to emit particles out of a dynamic text object?
As in, take a Text/TextMeshPro and emit particles from the letters.
Thank you everyone.
This is extremely simple to do.
I just did this in my project and works like a charm. I’ll leave the code on how I did it below.
public class TextParticleSystemController : MonoBehaviour
{
public TextMeshPro textMeshPro;
public ParticleSystem textParticleSystem;
private ParticleSystemRenderer rendererSystem;
// Start is called before the first frame update
void Start()
{
rendererSystem = textParticleSystem.GetComponent<ParticleSystemRenderer>();
rendererSystem.mesh = textMeshPro.mesh;
}
}
The only way I know of is to bake the text to a mesh and use the Mesh options in the Shape Module of the Particle System.