• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by rebelarcher · Jul 10, 2019 at 09:53 PM · shadertexturevariableplayerprefsint

How can i save a int for multiple texture. Please Read.

Hi everyone! Firstly i'm sorry for my bad english.I have a code for changing the textures of a object. And i have a price int variable. I changed every texture and save them sucsessfully. But i can not save price each of them. How can i save them price for each one. I can use a lot of variable. But it's will not pratict.

here is my code:

public class DynamicTexture : MonoBehaviour {

 public Material[] textures;
 public GameObject go;
 public GameObject player;
 public static int index;
 public static int price;
 public TMP_Text priceText;
 public TMP_Text info;
 public int Free = 0;
 public static bool youHaveThis;
 public TMP_Text haveThis;
 public static bool buy;
 void Start()
 {

     index = PlayerPrefs.GetInt("Theme" ,index);
     if(Shopping.temaAldı == true && price == 1) 
     {
         player.GetComponent<Renderer>().material = textures[index];

     }else { PlayerPrefs.GetInt("Theme", index);
     
     }
     player.GetComponent<Renderer>().material = textures[index];
   
     
 }

  
 void Update()

 {
     #region texturesRegion
     if (textures[index] == textures[0] )
     {
         price = 200;
         info.text = "LqweqwxzcxzcEL".ToString();
      
     }

      if (textures[index] == textures[1])
     {
         price = 500;
         info.text = "LEL".ToString();

 
     }

     if (textures[index] == textures[2])
     {
         price = 300;
         info.text = "QWEQW".ToString();
        
     }

     if (textures[index] == textures[3] )
     {

         price = 400;
         info.text = "LqweqweEL".ToString();
         
     }
     if (textures[index] == textures[4] )
     {
         price = -99999;
         info.text = "LEvcbcvbcvL".ToString();
       
     
     }
     if (textures[index] == textures[5])
     {
         price = Free;
         info.text = "LEbnmbnmL".ToString();
    
     }


     priceText.text = "Price :" + price.ToString();



 #endregion texturesRegion
 }


 public void Left()
 {
    index--;
     if(index < 0)
     {
         index = textures.Length - 1;
         
     }
     
     go.GetComponent<Renderer>().material = this.textures[index];
   
     
 }
 public void Right()
 {
     index++;
     if(index > textures.Length - 1)
     {
         index = 0;
     }
 
     go.GetComponent<Renderer>().material = this.textures[index];
     
 }
 public void Buy()
 {
     Debug.Log(index);

     if (ScoreCounter.coin >= price)
     {
         player.GetComponent<Renderer>().material = this.textures[index];
         ScoreCounter.coin -= price;
         PlayerPrefs.SetInt("GOLD",PlayerPrefs.GetInt("Price", -price) -ScoreCounter.coin);
         PlayerPrefs.SetInt("Theme", index);

         if (this.textures[index])
         {

             Shopping.temaAldı = true;
         }
         else {

         Shopping.temaAldı = false;
         }

     }
     if (ScoreCounter.coin < price)  
     {
        
         Debug.Log("You Have No Money");

     }
     

 }

 

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

214 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

string plus int equals the name of the variable? How? 3 Answers

Transparency and texture atlases, shader calls affecting performance? 2 Answers

Changing Eye Colour (Colour only non-white parts of a texture?) 2 Answers

Change particle tint color via script 1 Answer

How can I store a number larger than 2147483647 in PlayerPrefs? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges