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Question by ZeBraNS · Jul 09, 2019 at 06:54 PM · scripting problemuisequence

Sequence Mini Game

Hi, I am trying to write a script that controls buttons and checks if they are pressed in the right sequence to activate game object (Image) I would appreciate help with t$$anonymous$$s.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class SequenceMiniGame : MonoBehaviour
 {
     public GameObject [] buttons;
     public GameObject winImage;
 
     public void buttonClick(object myObject)
     {
         // buttons[buttonCounter]   
         // buttonCounter++;
     }
     public void EndGame()
     {
         if (true)
         {
         winImage.SetActive(true);
         }
         else
         {
         //reset;
         }
     }
 }
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Answer by Hellium · Jul 09, 2019 at 08:35 PM

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class SequenceMiniGame : MonoBehaviour
 {
     public Button[] buttons;
     public GameObject winImage;
     private int nextButtonIndex;
 
     private void Start()
     {
         for( int i = 0 ; i < buttons.Length ; ++i)
         {
             int buttonIndex = i; // Keep t$$anonymous$$s line, it's essential
             buttons[buttonIndex].onClick.AddListener( () => OnButtonClicked( buttonIndex ) );
         }
     }
 
     private void OnButtonClicked( int buttonIndex )
     {
         // Wrong button clicked
         if( nextButtonIndex != buttonIndex )
         {
             Debug.LogWarning("The wrong button has been clicked!");
             nextButtonIndex = 0 ; // Reset the sequence
             return;
         }
         // Last button clicked?
         else if( ++nextButtonIndex == buttons.Length )
         {
             Debug.Log("You won!");
             EndGame();
         }
         else
         {
             Debug.Log("You are on the right track!");
         }
     }
 
     public void EndGame()
     {
         winImage.SetActive(true);
 
         // Remove the listeners from the buttons
         for( int i = 0 ; i < buttons.Length ; ++i)
         {
             buttons[i].onClick.RemoveAllListeners();
         }
     }
 }
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Answer by mematfmm · Jul 09, 2019 at 06:58 PM

easiest way i would do t$$anonymous$$s is somet$$anonymous$$ng like

 bool t$$anonymous$$ng = false, t$$anonymous$$ng_2 = false;
 if(buttons[0].pressed())  t$$anonymous$$ng = true;
 if(buttons[1].pressed() && t$$anonymous$$ng)  t$$anonymous$$ng_2 = true; /*[etc]*/

not the best nor the most correct way, but it works

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