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Question by $$anonymous$$ · Jul 11, 2019 at 01:37 PM · shaderperformancepost-processing

How many resources does the Color Correction Shader from Post-Processing Stack actually use?

Pleasant colors are very important to any visual medium.

This made me consider using the Post-Processing Stack from Unity Technologies, just to activate it's Color Correction shader. Because normally, shadows in 3D games without color correction are completely black as suppose to a much more pleasant dark blue, and highlights are completely white as suppose to a much more pleasant light yellow. Because I might have plans to make my game available for phones in the future, I want to know how many resources the Color Correction shader from the Post-Processing Stack actually uses.

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