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Question by Atto2O · Jul 10, 2019 at 06:39 PM · menukeykeypresskeys

While a menu is open. witch is the better way to don't allow other scrips get key codes?

The problem is that when i close the menu with left click, the wepon equiped shoots.

pd: With "key codes" I mean keyUp(), KeyDown() ....

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Answer by Cornelis-de-Jager · Jul 10, 2019 at 09:59 PM

It's best to have a controller script that controls which inputs are allowed or not. Commonly the Game-State pattern is used for this.

     States:
 
     - Default
     - InGame
     - InMenu
     - Paused
 
 

     enum GameState  {
         Default,
         InGame,
         InMenu,
         Paused
     }
 
     // Game state variable 
     public GameState gameState = GameState.Default;
 
     public GameObject UI;
     public GameObject Game;
 
     void Update () {
         switch (gameState){
             case (GameState.Default):
                 UI.GetComponent<UIController>().Show();
                 Game.GetComponent<GameController>().Reset();
                 return;
             case (GameState.InGame):
                 UI.GetComponent<UIController>().Hide();
                 Game.GetComponent<GameController>().Play();
                 return;
             case (GameState.InMenu):
                 UI.GetComponent<UIController>().Show();
                 Game.GetComponent<GameController>().Pause();
                 return;
             case (GameState.Paused):
                 UI.GetComponent<UIController>().Hide();
                 Game.GetComponent<GameController>().Pause();
                 return;
         }
     }
 
     if (GameState == GameState.InGame){
         
     }
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avatar image Atto2O · Jul 21, 2019 at 09:09 AM 0
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thats clean thx

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Answer by Magso · Jul 10, 2019 at 09:41 PM

Set a bool variable to true when the menu is open and in the input's if statements add if((Input) && !menuBool){ to check the menu isn't open. When the menu is closed start a coroutine and have the bool wait a frame or millisecond before setting it to false.

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