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Question by guitarjorge24 · Jul 11, 2019 at 09:00 PM · crashdebugquitexeapplication.quit

How to find what crashes my game? Is there a dump file?

Our game crashes when Application.Quit() is called from the Windows EXE build. It only happens when quitting from one of the scenes. The player can quit the game from the other scenes perfectly.

How can I see what was going on right before the game crashed? Does unity create a dump file somewhere? Or is there a way to force Unity to create a dump file?


I'm in Windows 10 and I've looked at the following locations suggested in different forums for a dump file but couldn't fine one:

  • C:\Users\%UserName%\AppData\Local\Temp\crash_\crash.dmp

  • C:\Users\%UserName%\AppData\Local\Temp\crash_\crash.dmp

  • C:\Users\%UserName%\AppData\Local\Temp\crash_\error.log

  • C:\Users\%UserName%\AppData\LocalLow[gameCompanyName]

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Answer by newgaze · Jun 07, 2020 at 01:29 AM

https://docs.unity3d.com/Manual/WindowsDebugging.html

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