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Question by gp1234567 · Jul 12, 2019 at 12:16 PM · humanoid

Allow users to add their own human characters to your game

Hi,

I would like to allow users to create their own player characters (in for instance MakeHuman) then save using one of the std rigs that my game will support, but I'm not clear on how the game would load the characters at runtime.

I thought users could just drop their characters into the resource folder and the game could just scan that folder for new subdirs, but I gather that folder is only available at build-time, not runtime.

Next idea was using asset bundles, but I can't find a simple way for a user to create an asset bundle from a character that doesn't involve them installing unity and following a lengthy tutorial.

As there a simpler way to do this using standard tools available for novice users?

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