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Question by rahulpatil6220375 · Jul 19, 2019 at 03:19 PM · child objectontriggerenter2d

ontriggerenter2d not working on child object???

Player:RigidBody2D (Player) and CircleCollider Obstacle:BoxCollider2D(IsTriggerCheck)

i creating a list and store a children object that is work fine children object find

but problem is

ontriggerenter2d not working on child object

Code:

public List ChildrenObject;

  void Start()                                                                    //work fine
 {
     foreach (Transform child in transform)
     {
         if (child.tag == "obstacle")
         {
             Debug.Log("childobjectfind:" + child.tag);
             ChildrenObject.Add(child.gameObject);
         }
     }
 }

     void OnTriggerEnter2D(Collider2D other)              //not work
     {
         foreach (Transform child in transform)
         {
             if (other.gameObject.tag == "obstacle")
             {
                 Debug.Log("chldobject:" + other.tag);
                 //Debug.Log("hitwithmyobstacle");
                 gameovertext.SetActive(true);
                 Gamemanager.stopsplayer = true;             //player should be stoped
                 Gamemanager.stopobstacle = true;            //obstacle should be stoped
                 StartCoroutine(gameover());
             }
         }
     }


Referance:

First: alt text Second: alt text

obsss.png (63.5 kB)
obstacke.png (49.9 kB)
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