Hi everyone!
I’m trying to optimize my game and tried to measure via iPad Mini 2 remote profiling on both Unity and Xcode. But I saw that memory usage is different.
Specifically, I’m using Unity 2019.1 and it showed: Used Total: 41.2 MB, Reserved Total: 47.2 MB
Xcode is 138 MB.
I don’t know why this happens. Could anyone help me to figure out why 2 numbers are different?
Thank you very much!