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Question by DuvE · Jul 23, 2019 at 12:34 AM · shaderpipeline

I'm confused about 2D standard pipeline and ShaderGraph

So, I just created a project, when creating it I chouse 2D. Then I imported ShaderGraph and for some reason shaders, created in it are not "compatible with the current pipeline", what? I'm on standard pipeline and created a standard unlit graph, what I was doing wrong? It's really confusing. http://prntscr.com/oip3ib Using 2019.1.8f1

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Answer by Bunny83 · Jul 23, 2019 at 12:53 AM

ShaderGraph is not compatible with the standard pipeline. It only works with a Scriptable Render Pipeline (SRP). You have to switch either to the predefined Lightweight Render Pipeline (LWRP), High Definition Render Pipeline (HDRP) or create your own.


For more information see this blog post:

Shader Graph is designed to work with another Unity 2018.1 feature: Scriptable Render Pipeline (SRP). Therefore, you can’t use it with the Built-In Unity Renderer.


Also see this documentation

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