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Question by unity_ovd3AcLqmwMlSg · Jul 24, 2019 at 06:22 PM · idle animations

How can I fix my idle animations?

I have 4 idle animations to use for the player that I'm making. The only idle that works is face down, I've follow a tutorial and I don't believe I did anything different to have this not working.

 public float moveSpeed;

 private Animator anim;

 private bool playerMoving;
 private Vector2 lastMove;

 // Start is called before the first frame update
 void Start()
 {
     anim = GetComponent<Animator>();
 }

 // Update is called once per frame
 void Update() {

     playerMoving = false;

     if (Input.GetAxisRaw("Horizontal") > 0.5f || Input.GetAxisRaw("Horizontal") < -0.5f )
     {
         transform.Translate(new Vector3(Input.GetAxisRaw("Horizontal") * moveSpeed * Time.deltaTime, 0f, 0f));
         playerMoving = true;
         lastMove = new Vector2(Input.GetAxisRaw("Horizontal"), 0f);
     }

     if (Input.GetAxisRaw("Vertical") > 0.5f || Input.GetAxisRaw("Vertical") < -0.5f)
     {
         transform.Translate(new Vector3(0f, Input.GetAxisRaw("Vertical") * moveSpeed * Time.deltaTime, 0f));
         playerMoving = true;
         lastMove = new Vector2(0f, Input.GetAxisRaw("Vertical"));
     }

     anim.SetFloat("MoveX", Input.GetAxisRaw("Horizontal"));
     anim.SetFloat("MoveY", Input.GetAxisRaw("Vertical"));
     anim.SetBool("PlayerMoving", playerMoving);
     anim.SetFloat("LastMoveX", lastMove.x);
     anim.SetFloat("LastMoveY", lastMove.y);

 }

}

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