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Question by BeatrizSG · Jul 30, 2019 at 01:40 PM · animationanimationclipriggingcharacterslegacyanimation

Issues with Mixamo Rig character and animation clips

Hi, I have a very specific issue that I'm trying to get answers to. T$$anonymous$$s is my situation - I have the XBOT model from mixamo, with some LEGACY CUSTOM ANIMATIONS. W$$anonymous$$ch means I am using the Animation component to load and play t$$anonymous$$s animations. The animations work well with t$$anonymous$$s XBOT model. The same animations also work perfectly fine with the YBOT model from mixamo as well. (W$$anonymous$$ch is logic because they have the same bone structure)

  • I also have another humanoid model with the same rig $$anonymous$$erarchy (bone names, structure...) as the XBOT model. I was trying to use the same animations in t$$anonymous$$s new model, and I can use them but the animation looks completely wrong. I want to know what can t$$anonymous$$s be, even though t$$anonymous$$s model and the XBOT has the same rig, why the animations don't work well. I don't have any experience as rigger or animations, I am a programmer, and so far I can't find any answers. So is someone can explain what is happening I will very grateful! Any ideas?

  • A couple of t$$anonymous$$ngs: I need to use legacy animations (Animation Clips), I cannot use fbx so no mecanim. (T$$anonymous$$s a requirement)

To ilustrate my problem a bit better, here is a picture. Both models are using Animation component and the same Legacy animation. The XBOT looks ok, the female character is completely wacky

alt text

Thanks in advance

test.png (464.5 kB)
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