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Question by filler03 · Sep 09, 2011 at 10:06 PM · blenderverticesarmature

How do you import a rigged character from blender without having errors because of vertex weights??

I keep getting the error message ImportFBX warnings: mesh has 211 (out of 3393) vertices with no weight and bone assigned. I have no internal vertices and all the ones that I want weighted to my bones are already. I don't want weight on the head because there are no bones there. How do I fix this problem?

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Answer by pixoloco · Sep 09, 2011 at 11:34 PM

I think you have to weight all vertices of a skeletal mesh. Sorry but I find weird to have a character with a head but no head bone... if you dont have a head bone in your character, you should try to assign the vertices to the last bone of your spine. Your vertices have to be assigned to a bone but it can be the root bone if you dont want deformation at all (even if i dont understand why).

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