Hands movement and grabbed objects look jittery on Oculus Quest

Several users experienced jittery hands on Oculus Quest (Moving Grabbed Objects jitter (Unity) - Meta Community Forums - 814552). It looks like is a bug (Unity Issue Tracker - [Oculus GO][Oculus Quest] Object is jittering when position is being affected by Time.deltaTime) which will be fixed in Unity 2019.2.1. However, I found out that if you check “Parent Held Transform” on both AvatarGrabberLeft/Right, the objects stop jittering while grabbed and the whole movement becomes fluid. Unfortunately, this also produced a strange misalignment of the hands while moving them around.

More details here Moving Grabbed Objects jitter (Unity) - Meta Community Forums - 814552

Did anybody find a solution for it?

I have this problem right now, version 2019.2.12f1. I tried set Time = 1/90 in project settings, parent held object selected too, making a script for custom hands position and rotation, and use tracking space if the script not work and nothing, nothing works :(. You find a solution? Ty :slight_smile: