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Question by blackfox_studio · Aug 05, 2019 at 12:34 AM · oculus

Hands movement and grabbed objects look jittery on Oculus Quest

Several users experienced jittery hands on Oculus Quest (https://forums.oculusvr.com/developer/discussion/79073/moving-grabbed-objects-jitter-unity). It looks like is a bug (https://issuetracker.unity3d.com/issues/oculus-go-oculus-quest-object-is-jittering-when-position-is-being-affected-by-time-dot-deltatime) which will be fixed in Unity 2019.2.1. However, I found out that if you check "Parent Held Transform" on both AvatarGrabberLeft/Right, the objects stop jittering while grabbed and the whole movement becomes fluid. Unfortunately, this also produced a strange misalignment of the hands while moving them around.

More details here https://forums.oculusvr.com/developer/discussion/79073/moving-grabbed-objects-jitter-unity

Did anybody find a solution for it?

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Answer by Pavel_Unity_Noob · Nov 26, 2019 at 08:57 PM

I have this problem right now, version 2019.2.12f1. I tried set Time = 1/90 in project settings, parent held object selected too, making a script for custom hands position and rotation, and use tracking space if the script not work and nothing, nothing works :(. You find a solution? Ty :)

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