Why the object is pixelated in build?

Hello all,

I’m having a rendering issue, within the build but not in the editor.
In the editor the object looks like this:
144097-objecteditor.png

how ever in the build it looks like this:
144098-objectbuild.png

the texture has a mipmap toggle on.

I’ve enabled “enable read/write” and it seems to solve the issue

What would be the preferred solution? Why is this happening?

I found the solution by disabling the “Generate MipMaps” option on the textures import settings.