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This question was closed Aug 07, 2019 at 06:13 PM by me-der for the following reason:

The question is answered, right answer was accepted

avatar image
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Question by me-der · Aug 07, 2019 at 04:34 PM · 2dparent-childlookparent and childlookatmouse

Parent and Child looking at mouse

I found this script to make object look at the mouse in the 2D game and it works fine:

 var dir = Input.mousePosition - Camera.main.WorldToScreenPoint(transform.position);
         var angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
         Object.transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);

But when I made this:

  var dir1 = Input.mousePosition - Camera.main.WorldToScreenPoint(transform.position);
             var angle1 = Mathf.Atan2(dir1.y, dir1.x) * Mathf.Rad2Deg;
             Parent.transform.rotation = Quaternion.AngleAxis(angle1, Vector3.forward);
     
             var dir2 = Input.mousePosition - Camera.main.WorldToScreenPoint(transform.position);
             var angle2 = Mathf.Atan2(dir2.y, dir2.x) * Mathf.Rad2Deg;
             Child.transform.rotation = Quaternion.AngleAxis(angle2, Vector3.forward);

Only Parent was looking at the mouse.

When I turned off Parent's looking at the mouse child was looking at is as it should.

*Parent and child aren't in the same position

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avatar image DCordoba · Aug 07, 2019 at 05:48 PM 0
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isn't it Camera.main.WorldToScreenPoint(Child.transform.position) ?

avatar image me-der DCordoba · Aug 07, 2019 at 06:13 PM 0
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Yes, that's it, thanks

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