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Question by Manacraft05 · Aug 08, 2019 at 01:28 PM · 3dspritematerialrendertexturepipeline

9 sliced on 3d mesh

Hi, I have a material that uses a sprite as basemap. The sprite is set to be 9 sliced. I want the material to use that 9 sliced feature. how to I do that ? (I'm using unity 2019.2 with a lightweight render pipeline)

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