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Question by hyderox · Sep 10, 2011 at 01:39 PM · animationmeshmodelmaya

My models made with Maya are deformed in Unity!

Help me please. i downloaded a model from http://www.creativecrash.com/, animated it, exported it and when i tried to import it to Untiy, the model was different. more objects was on it, like hair, and his face was holey. Tried by exporting as FBX and maya file too. Look at this pictures: Buckid's hands are missing. but dunno why.

Maya:alt text

Unity: alt text

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Answer by AliAzin · Sep 10, 2011 at 02:32 PM

Try deleting hidden objects and delete objects history.

Hope that helps.

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avatar image aldonaletto · Sep 10, 2011 at 06:05 PM 0
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@hyderox replied in a deleted answer: it didn't help :/

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Answer by julz11 · Sep 11, 2011 at 03:18 AM

Maybe your mesh was inside out when you imported inro unity, try to flip normals.

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