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Question by Chesphendshil · Aug 11, 2019 at 12:22 AM · transform.position

Use Cube1 x value, add 10.3 and set the value to Cube2 . How would I do this?

transform.position = new Vector3(Cube1.transform.position.x,transform.position.y,0);

^^Where or how would I use (Cube1 x value + 10.3) where i have written 'Cube1.transform.position.x' ?

edit: is the problem that i am not referencing it or something? how do i reference another objects position from anothers script?

Is it possible to do it like this?

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Best Answer

Answer by Chesphendshil · Aug 11, 2019 at 02:17 AM

Solved.
https://stackoverflow.com/questions/10002634/accessing-objects-position-from-another-script-in-unity

GameObject cube1 = GameObject.Find ("Cube1");

transform.position = new Vector3(cube1.transform.position.x-10.3f,transform.position.y,0); did the trick.

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