In my platformer game, it’s possible to change the size of the player character. The player character also has a particle emission. I set this particle emission to hierarchy scaling, to change the size of the particles along with the players. This works, but changing the scale in this manner immediately scales up all the already emitted particles, which doesn’t look so good.
Is it possible to only change the scale of newly emitted particles after a scale change of the parent object, and leave already emitted particles as they are? I suppose I could use two particle emitters and turn them on and off as needed via a script, but I was wondering if it can be done with a single particle system.