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Question by danijel123 · Aug 12, 2019 at 12:11 PM · unity 4.6

Boxing game...get the power of the punches thrown ?

i`m making game in Unity - VR in which I punch appearing object and get points for hiting them. I was wondering is there any way that I could get the info. of the power of punches thrown ? I know I can get the the coordinates of the current positions (x,y,z), but is there any way to get a feedback of the speed of these punches ? thx

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avatar image danijel123 · Aug 12, 2019 at 12:23 PM 0
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And my object is a Rigidbody

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Answer by Propagant · Aug 12, 2019 at 02:02 PM

If your 'punch objects' contain rigidbody component, you can use punchRigibody.velocity.magnitude to get a length of the vector [speed]. If the objects do not contain rigidbody, you can create a new script and calculate the speed by checking old and new positions. You can follow the example below:

 Vector3 oldPosition;
 float speed;
 
 void LateUpdate()
 {
    oldPosition = transform.position;
 }
 
 void Update()
 {
    speed = (transform.position - oldPosition).magnitude;
 }
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