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Question by Wujaszkun · Aug 18, 2019 at 12:42 PM · transformdestroy objectparent-child

Detached children are being destroyed with parent/sibling.

Hi,

I'm building an outpost in unity and to keep the rotation and position consistent I have connected all used object to one parent.

The problem is that after i detach children from parent (tried several ways to do it) they are all getting destroyed when one sibling/parrent/nearby object is destroyed. This does not happen when i don't set the parent at all.

Somone ecountered similar problem?

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