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Question by DJgray3D · Aug 19, 2019 at 09:38 AM · floatkeyboardinputfieldinput.touchtimeout

Input touch doesn't detect native keyboard

I have set my App to go to a 'screensaver' scene if it doesn't detect any touch input for 60 secs.

However, this doesn't seem to work if the user is typing (in an InputField) with the native keyboard; even if they are typing, it will go to the screensaver scene after 60 secs.

This is my script:

     public float timeOut = 30.0f;
     private float timeOutTimer = 0.0f;
 
     void Update(){
         timeOutTimer += Time.deltaTime;
         if (Input.touchCount > 0){
             timeOutTimer = 0.0f;
         }
         if (timeOutTimer > timeOut) {
             SceneManager.LoadScene("AttractorScene");
             }
         }
     }

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Answer by Hellium · Aug 19, 2019 at 09:52 AM

I believe it's the expected behaviour. Input.TouchCount surely register touches within the game itself. However, the keyboard is not part of Unity, which explains the current behaviour.


I suggest you to have a ResetTimer function you will be able to call from the onValueChange event of the InputField component.

 void Update(){
      timeOutTimer += Time.deltaTime;
      if (Input.touchCount > 0){
          ResetTimer();
      }
      if (timeOutTimer > timeOut) {
          SceneManager.LoadScene("AttractorScene");
          }
      }
  }

 // Specify this function in the `onEndEdit` event of the InputField component
 public void ResetTimer()
 {
      timeOutTimer = 0.0f;
 }
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avatar image DJgray3D · Aug 19, 2019 at 12:15 PM 0
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Thank you! That worked perfectly

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