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Question by Oghenzchucks · Aug 20, 2019 at 10:04 PM · animationmousedrag

I want to disable mouse movement (i.e mouse drag) when animation is playing.

First script using UnityEngine; using System.Collections;

public class ObjectDragger : MonoBehaviour {

 private Vector3 screenPoint;
 private Vector3 offset;
  
 void OnMouseDown()
 {
     screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);
     offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
     Debug.Log("Clicked on me");
 }
 
 void OnMouseDrag()
 {
     Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
     transform.position = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
 }

 

}

Second to play animation and disable mouse drag

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Switch : MonoBehaviour { public Animator anim; public string animationName;

 private Animation animation;
 // Start is called before the first frame update
 void Start()
 {
     animation = gameObject.GetComponent<Animation>();
 }

 // Update is called once per frame
 void Update()
 {
     if(Input.GetMouseButtonDown(1)){
         Debug.Log("Lie");
         gameObject.GetComponent<ObjectDragger>().enabled = false;
         anim.SetTrigger("Switch"); 
     } 

     if (!animation.IsPlaying(animationName)){
         gameObject.GetComponent<ObjectDragger>().enabled = true;
     }
 }

 

}

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