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Question by shahin2019 · Aug 24, 2019 at 11:40 AM · unity 5unity 2dgoogle-play-store

How can I publish my game 64bit and 32 bit on google play 2019?

I select arm64 (64 bit) and x86 and amrv7 and select build app bundle in player setting so but when I want publish so I have an error like :

Error

T$$anonymous$$s release is not compliant with the Google Play 64-bit requirement

The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 2. Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publis$$anonymous$$ng format to automatically ensure that each device arc$$anonymous$$tecture receives only the native code it needs. T$$anonymous$$s avoids increasing the overall size of your app.

Why can't I publish the game? please help me

I have t$$anonymous$$s problem some week and can not publish my games ? please help me What is my wrong?alt text

s2.png (139.2 kB)
s22.png (127.2 kB)
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williamomballa
JedBeryll

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avatar image BaskaletGames · Aug 28, 2019 at 10:57 AM 0
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I have the same problem. @shahin2019 did you solve it?

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Answer by williamomballa · Aug 28, 2019 at 11:07 AM

@sha$$anonymous$$n2019 Removing the x86 option in the CPU Target arc$$anonymous$$tecture types should solve that problem. Your next question will be... Won't that $$anonymous$$nder users with x86 arc$$anonymous$$tecture from playing the game? Yes it will but android devices with x86 are minimal and will not affect in the long run Unity is even removing the option completely See https://forum.unity.com/threads/successful-unity-aab-build-not-compliant-with-the-google-play-64-bit-requirement.729035/

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avatar image JedBeryll · Sep 02, 2019 at 05:41 AM 0
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Yeah, works for me. Make sure to delete the not-working apks in the same version when you try to release.

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