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Question by Pong · Sep 12, 2011 at 08:46 AM · iphonemaclagpc

Fine on computer but very lag on iphone

I have build a game that work very fine on computer like pc and mac. But after I build in the iphone, the scene and character become very lag and I have tried to seperate the cameras which to render. One for UI, the other for the scene. Also I have tried to change the kfps to 60, but the problem is still here. What kind of things I can do to solve on it??

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avatar image CHPedersen · Sep 12, 2011 at 08:49 AM 3
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Computers/Macs have very different resources than mobile devices. Consider that even the newest device, the iPhone 4, only has a 1GHz processor and 512mb RAM. Just because you have a PC that runs your game fine doesn't mean your phone will, too. Describe your scene in greater detail so people have a chance at guessing what might be wrong. Provide details on amount of draw calls, triangles and GUI elements, in particular.

avatar image Paulius-Liekis · Sep 12, 2011 at 01:43 PM 1
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@Christian H Pedersen: you should post answers as answers instead of comments ;)

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Answer by Meltdown · Sep 12, 2011 at 01:57 PM

If you follow the outlines on this link and this link, your performance should improve greatly.

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Answer by Pong · Sep 12, 2011 at 02:43 PM

Draw Calls: 131 Tris:50.7k Verts:55.9k Batched Draw Calls:0 Batched Tris:0 Batched Verts:0 used Textures: 29/27.1MB RenderTexture:0/0B RenderTexture Switches:0 VRAM usage:6.1Mb to 34.6Mb (of 256Mb)

As I really not sure what's wrong now...anyone can help me??

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avatar image Meltdown · Sep 12, 2011 at 02:45 PM 0
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Don't post comments as answers. Reply or edit your original question. Have you followed all the advice I have you in those two links? Nobody is going to help you by looking at some of your games performance stats.

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