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Question by McBepy · Aug 24, 2019 at 08:35 PM · unity ads

Starts a function until Advertisement.Show is finish (event),Wait for ending of Advertisement.Show

Hello @all,

if the user run into game over, I want to use Advertisement for restart the actual level. So, the user can choose, if he want to start at the beginning or start an Advertisement and can restart the actual level.

For this, I have to wait until Advertisement.Show is finish. I thing, the best way would be, to start the Advertisement.Show by a button and if it is finish, a event will throw, which restart the level. BUT, I don´t know, how to implement this on Advertisement (and found no example).

Has anyone an idea?

Greetings, Benjamin

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Answer by sacredgeometry · Aug 24, 2019 at 08:39 PM

https://unityads.unity3d.com/help/unity/integration-guide-unity

Specifically the "Adding a callback method to your script" section

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Answer by McBepy · Aug 25, 2019 at 10:19 AM

Thx @sacredgeometry :-)

I found this website before. Apart from, there are some little mistakes in the code, I don´t understand to use this class. I see, in this condition, I can say, what it has to do after finish the ads:

 if (showResult == ShowResult.Finished)

On this place, I can insert the call for restart the level:

 FindObjectOfType<GameManger>().StartLevelAgain();

But, how to start the ad? I miss a show or start (or something like this) method. Or I don´t see the wood, cause there are so many trees . . . .

Greetings, Benjamin

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avatar image McBepy · Aug 25, 2019 at 10:36 AM 0
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Now, I found another page: https://docs.unity3d.com/$$anonymous$$anual/UnityAdsUnityIntegration.html

I use the example from "Rewarded ads button code example" now and it works, as I expected :-)

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