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Question by cagatayakarca · Aug 26, 2019 at 09:48 PM · drag-and-drop

How to auto-set sprites in a position while dragging?

While dragging a sprite I want them to set a position automatically within stated coordinates. Problem is within close range sprites sets in a position while still holding mouse button down. What I was trying to was them to set only if I stopped to pushing mouse button. Here is my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class dragdrop : MonoBehaviour
 {
     private float startposx;
     private float startposy;
     private bool isBeeingheld = false;
     
 
     void Update()
     {
        
         if (isBeeingheld == true)
         {
                                                                
             Vector3 mousePos;
             mousePos = Input.mousePosition;
             mousePos = Camera.main.ScreenToWorldPoint(mousePos);
             Debug.Log(mousePos.y);
 
             {
                 if (mousePos.y > 2)
                 {
                     this.gameObject.transform.localPosition = new Vector3(1, 3, 0);
 
                 }
                 else { this.gameObject.transform.localPosition = new Vector3(mousePos.x, mousePos.y, 0); }
             }
 
 
         }
 
     }
     private void OnMouseDown() {
         if (Input.GetMouseButtonDown(0))
         {
         Vector3  mousePos;
         mousePos = Input.mousePosition;
         mousePos = Camera.main.ScreenToWorldPoint(mousePos);
         isBeeingheld = true;
         }
 
     }
     private void OnMouseUp() {
         isBeeingheld = false;
        
     }
     
 }
 
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