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Question by Aiefuddin · Aug 27, 2019 at 09:57 PM · gamedrag-and-dropefficiency

How to write good script that can use for many objects and use in many scenes without hardcoded.

Hello guys. I'm very new to unity. I'm now making a simple drag and drops games for kids to learn words. My function is very easy. For example i need to spell "m a t a" (as eyes in malay language).

[1]: /storage/temp/145252-untitled.png

For alphabet 'm' and 'a' is already fixed in the pink box. For 'o' and 'u' is just a decoy. Players can move the 't' and 'a'. When 't' and 'a' is at the right place. A win panel will appear.

My problem is. I have many alphabet to move and many scenes. All i can do now is harcoded every alphabet i need to move.

This is my code for alphabet.

 public class DD1_1_1 : MonoBehaviour
 {
     [SerializeField]
     public Transform Huruf1;
     private Vector2 initialPosition;
     private Vector2 mousePosition;
     private float deltaX, deltaY;
     public static bool locked;
 
 
     // Start is called before the first frame update
     void Start()
     {
         initialPosition = transform.position;
         locked = false;
     }
 
     private void OnMouseDown()
     {
         if (!locked)
         {
             deltaX = Camera.main.ScreenToWorldPoint(Input.mousePosition).x - transform.position.x;
             deltaX = Camera.main.ScreenToWorldPoint(Input.mousePosition).y - transform.position.y;
         }
     }
     private void OnMouseDrag()
     {
         if (!locked)
         {
             mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
             transform.position = new Vector2(mousePosition.x - deltaX, mousePosition.y - deltaY);
         }
     }
 
     private void OnMouseUp()
     {
         if (Mathf.Abs(transform.position.x - Huruf1.position.x) <= 0.5f &&
             Mathf.Abs(transform.position.y - Huruf1.position.y) <= 0.5f)
         {
             transform.position = new Vector2(Huruf1.position.x, Huruf1.position.y);
             locked = true;
         }
         else
         {
             transform.position = new Vector2(initialPosition.x, initialPosition.y);
 
         }
     }
 }

and this is my code for game managers.

 {
     [SerializeField]
     private GameObject winText;
 
     void Start()
     {
         winText.SetActive(false);
     }
 
     void Update()
     {
         if (DD1_0_1.locked && DD1_0_2.locked)
             winText.SetActive(true);
     }
 }

Can you guys help me how i can write my code efficiently?. Because if i want to make 5 scenes that contain 5 alphabet need to drag to win for each level. I need to create 25 same script and the only different is the script name.

Thank you.

untitled.png (192.8 kB)
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