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Question by Ravnesh · Aug 28, 2019 at 11:16 AM · instantiate prefab

instantiate same object multiple time at different positions unity2d

Hi im working on 2d project I have a prefab which has a dot image attached. i want to create 10-20 instances of this at same time but different vector positions, but before that...it should blink 3 times then stop and ready for action... similar to attached...green dots to be instantiated.alt text

untitled-picture.png (107.8 kB)
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avatar image xxmariofer · Aug 28, 2019 at 07:13 PM 0
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whats exactly yoour issue? if you have already dont it with the green dots?

avatar image Ravnesh · Sep 02, 2019 at 02:53 AM 0
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Hi Above is just a example, how can i blink blink gameobject 3 times and start the movement

avatar image xxmariofer Ravnesh · Sep 02, 2019 at 06:17 AM 0
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using a coroutine, what have you tried? why it doesnt work? you cant simply ask for people to code for you

avatar image Ravnesh · Sep 02, 2019 at 09:38 AM 0
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I have tried using animation-scaling...wanted to perform using script with some functions that needs to be executed at the same time. script i have tried using "sort order"..

avatar image xxmariofer Ravnesh · Sep 02, 2019 at 09:44 AM 0
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please post it as comments not answers, you should do something like this

 public IEnumerator Spawn()
 {
    float waitTime = 2;
    
    for(int i = 0; i < 3; i++)
    {
       yield return new WaitForSeconds(waitTime);
       //here you post the blink code that might be changing the sprite color for example
    }
   
    float sizeX = 5;
    float sizeY = 5;
    float numberOfItems = 20;
 
    for(int i = 0; i < numberOfItems)
    {
       Instantiate(yourPrefab, new Vector3(Random.Range(-sizeX, sizeX), 0, Random.Range(-sizeY, sizeY)):
    }
 }

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